Showing posts with label farmer. Show all posts
Showing posts with label farmer. Show all posts

Thursday, January 15, 2009

Modelling Wheelchair & Textures

Working on dissertation, it's fun scary stressful stuff.

our animatic got a 1st woot. will probably upload it at some point.
Made the wheelchair (tried 2 wheel placements, the one that looks odd is the original to reference pic):
[ the picture quality has been killed on web :( ]
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Landscape and body not made by me (they are too good for my shoddy skills)
Yet i did a quick texture test on the body and just shopp'd it onto the background (rendering would have taken ages otherwise)
[only pic of landscape i could find was the slide used in presentation]
Tho on the background i used after effects tools to bring out colours and give it that shiny look. (going to see if i can do the same in softimage)

Texture was done in photoshop then used the image as a material. with lil bump mapping

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The image used \/

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Friday, October 31, 2008

Modelling & Method Research

Made a fishing rod (images on uni comp doy!) didn't like it at first but after looking at it again its not that bad. Hopefully will be rigging it on monday.

Had group meeting where we showed off all our parts we've been making. Looking good so far :D We're struggling abit with charatcer creations but the learning process in making one is going well. I've been looking at 2D creating in xsi tutorial.

Though it went wrong, the method in creating one I think has been handy in creating better rotoscoping guides/methods for 3D cartoon eyes etc.
The Tutorial: http://www.joncrow.com/tutorials/xsi_tuts/toon_modeling/toon_model_tut.htm


I've posted it to the group dunno if they'll go for this method.

Used my classmates Sketch of the farmer character for rotoscoping

In the mean time, i should get back to creating that wheelchair and maybe few odd farm animals etc.



Curve CV over sketch
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Build or adjust sphere within wireframe
Leave xray mode on and headlight
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Open/Close Curve and curve to Polygon Mesh (adjust extrude slider settings)
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For 3D faces, place objects over shape correctly etc
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