Showing posts with label Final Film. Show all posts
Showing posts with label Final Film. Show all posts

Tuesday, March 03, 2009

Update. Barrel and detailing Textures

Long time no post.
Work is moving on now, its taken some time to swap and mix our work together, and we've had some enveloping problems.
Though it's all sorted now and we're animating.
I've taken the time on waiting on scene ready for animation, to study the Digital Tutors videos in the UCA libaray.
Here's some of the ones they've got:

-Animating Walk Cycles (1,2) (very handy, since its part of animating we must learn for future films)
-Animation introduction (1,2)
-Character enveloping
-Character Rigging
-Interior Modelling (1,2,3)
-Introduction Render Tree
-Introduction to hair
-Introduction to Lighting
-Mental Ray
-Next Generation Game Techniques (1,2)
-Particles and Forces (1,2)
-Polygone/ Sub D Modelling (1,2) (This method should build my confidence in Modelling)
-Rendering Interiors (1,2)
-Rendering Techniques
-Soft & Rigid Bodies (This should help with elastic band, made wheels spin/move with this but it crashed the computer every time)
- UV layout (1,2,3) (Also a must watch, I've had some great fun creating pockets for character)


Textures:

Added textures to Barrel and now with better text on front. Created this using transparency in Photoshop and Texture Layers in XSI.


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Texture Used

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We wanted to put detail on the characters outfit, but had trouble since it mirrored on other side. Though after some clicking I discovered a way and prestended it to the group on a Texture Log:

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Video:


Texture Log Test from Eleanor Wood on Vimeo.

Textures I Made in Photoshop. (No source images, all used with effect brushes)

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Button did use a sourced image:

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Saturday, February 07, 2009

XSI Textures. Layering in Text.

Just discovered (in xsi and softimage) you can layer textures on top of each other (much like in photoshop) which can help our group with creating rips and stitches. plus better control over texture positions :D

I've put in a text layer (with transparent background) onto the barrel. then adjusted its position while not destroying the position of the barrel wood effect. the text isn't clear cose i tried a worn look in a really old version of photoshop.

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Friday, February 06, 2009

Textured Objects for Student Film

Been making Textures/new models and such. Some worked out better than others.

Old Wheelchair: All materials from XSI generated texture effects.

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Gunpowder Barrel:

New one that worked (even if it does look like a barrel from a 80s/90s computer game)

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first attempt. Just goes to show how an image wrap or projection can work much better, than texture pre-sets.

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Hammer: the barrel wood image used for handle.

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Fishing Rod: Probably needs to be re rigged and as i did this first i think a texture change too.

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Farmer Text test [stitches]: tried a stitch pattern for home made clothes look.

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Thursday, January 15, 2009

Modelling Wheelchair & Textures

Working on dissertation, it's fun scary stressful stuff.

our animatic got a 1st woot. will probably upload it at some point.
Made the wheelchair (tried 2 wheel placements, the one that looks odd is the original to reference pic):
[ the picture quality has been killed on web :( ]
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Landscape and body not made by me (they are too good for my shoddy skills)
Yet i did a quick texture test on the body and just shopp'd it onto the background (rendering would have taken ages otherwise)
[only pic of landscape i could find was the slide used in presentation]
Tho on the background i used after effects tools to bring out colours and give it that shiny look. (going to see if i can do the same in softimage)

Texture was done in photoshop then used the image as a material. with lil bump mapping

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The image used \/

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Friday, October 31, 2008

Modelling & Method Research

Made a fishing rod (images on uni comp doy!) didn't like it at first but after looking at it again its not that bad. Hopefully will be rigging it on monday.

Had group meeting where we showed off all our parts we've been making. Looking good so far :D We're struggling abit with charatcer creations but the learning process in making one is going well. I've been looking at 2D creating in xsi tutorial.

Though it went wrong, the method in creating one I think has been handy in creating better rotoscoping guides/methods for 3D cartoon eyes etc.
The Tutorial: http://www.joncrow.com/tutorials/xsi_tuts/toon_modeling/toon_model_tut.htm


I've posted it to the group dunno if they'll go for this method.

Used my classmates Sketch of the farmer character for rotoscoping

In the mean time, i should get back to creating that wheelchair and maybe few odd farm animals etc.



Curve CV over sketch
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Build or adjust sphere within wireframe
Leave xray mode on and headlight
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Open/Close Curve and curve to Polygon Mesh (adjust extrude slider settings)
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For 3D faces, place objects over shape correctly etc
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Monday, October 20, 2008

Modelling Try Outs

I've done a number of re edits and touch ups on the pilot i-dent since last posting (all using After effects) might put it online at some point but still stuff i could play around with.

Doing my Final Film for university and it's another CG animation, this time in a group. So far it has been fun to work someone else's plot/story and just throw in questions about the character/plot etc just to help create solid piece as a group :D (sitting around debating about our character motivations is great fun)

We're doing a story about a old wheelchair bound man in the countryside, who struggles to reach the top of a hill where a persistent phone rings (theres elements of road runner devices in the film)

going to blog the process again to help me track mi work for production pack.

So far I've taken up chair and fishing rod duty (sure they'll be more to do)
Did a rough chair from memory (thinking about the shapes and not using any reference pictures)
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At one point as reminder XSI day. made a old man face, we're not going to use it but i just like how it looks like cross between Mr.Magoo and pacman.

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