Showing posts with label material. Show all posts
Showing posts with label material. Show all posts

Tuesday, March 03, 2009

Update. Barrel and detailing Textures

Long time no post.
Work is moving on now, its taken some time to swap and mix our work together, and we've had some enveloping problems.
Though it's all sorted now and we're animating.
I've taken the time on waiting on scene ready for animation, to study the Digital Tutors videos in the UCA libaray.
Here's some of the ones they've got:

-Animating Walk Cycles (1,2) (very handy, since its part of animating we must learn for future films)
-Animation introduction (1,2)
-Character enveloping
-Character Rigging
-Interior Modelling (1,2,3)
-Introduction Render Tree
-Introduction to hair
-Introduction to Lighting
-Mental Ray
-Next Generation Game Techniques (1,2)
-Particles and Forces (1,2)
-Polygone/ Sub D Modelling (1,2) (This method should build my confidence in Modelling)
-Rendering Interiors (1,2)
-Rendering Techniques
-Soft & Rigid Bodies (This should help with elastic band, made wheels spin/move with this but it crashed the computer every time)
- UV layout (1,2,3) (Also a must watch, I've had some great fun creating pockets for character)


Textures:

Added textures to Barrel and now with better text on front. Created this using transparency in Photoshop and Texture Layers in XSI.


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Texture Used

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We wanted to put detail on the characters outfit, but had trouble since it mirrored on other side. Though after some clicking I discovered a way and prestended it to the group on a Texture Log:

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Video:


Texture Log Test from Eleanor Wood on Vimeo.

Textures I Made in Photoshop. (No source images, all used with effect brushes)

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Button did use a sourced image:

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Friday, February 06, 2009

Textured Objects for Student Film

Been making Textures/new models and such. Some worked out better than others.

Old Wheelchair: All materials from XSI generated texture effects.

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Gunpowder Barrel:

New one that worked (even if it does look like a barrel from a 80s/90s computer game)

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first attempt. Just goes to show how an image wrap or projection can work much better, than texture pre-sets.

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Hammer: the barrel wood image used for handle.

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Fishing Rod: Probably needs to be re rigged and as i did this first i think a texture change too.

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Farmer Text test [stitches]: tried a stitch pattern for home made clothes look.

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