Work is moving on now, its taken some time to swap and mix our work together, and we've had some enveloping problems.
Though it's all sorted now and we're animating.
I've taken the time on waiting on scene ready for animation, to study the Digital Tutors videos in the UCA libaray.
Here's some of the ones they've got:
-Animating Walk Cycles (1,2) (very handy, since its part of animating we must learn for future films)
-Animation introduction (1,2)
-Character enveloping
-Character Rigging
-Interior Modelling (1,2,3)
-Introduction Render Tree
-Introduction to hair
-Introduction to Lighting
-Mental Ray
-Next Generation Game Techniques (1,2)
-Particles and Forces (1,2)
-Polygone/ Sub D Modelling (1,2) (This method should build my confidence in Modelling)
-Rendering Interiors (1,2)
-Rendering Techniques
-Soft & Rigid Bodies (This should help with elastic band, made wheels spin/move with this but it crashed the computer every time)
- UV layout (1,2,3) (Also a must watch, I've had some great fun creating pockets for character)
Textures:
Added textures to Barrel and now with better text on front. Created this using transparency in Photoshop and Texture Layers in XSI.
Texture Used
We wanted to put detail on the characters outfit, but had trouble since it mirrored on other side. Though after some clicking I discovered a way and prestended it to the group on a Texture Log:
Video:
Texture Log Test from Eleanor Wood on Vimeo.
Textures I Made in Photoshop. (No source images, all used with effect brushes)
Button did use a sourced image:

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